Presentation Schedule
Integrating WSQ Strategy with GPT-4 Chatbot to Foster Creativity in Senior-Friendly Digital Game Design: An Adult Learning Perspective (103273)
Friday, 6 February 2026 15:30
Session: Poster Session
Room: Peridot Pre Function Area (Level 2)
Presentation Type: Poster Presentation
As societies worldwide confront rapid demographic aging, developing digital learning tools suitable for older adults has become increasingly critical. This study investigates the effectiveness of integrating the WSQ (Watch-Summary-Question) instructional strategy with GPT-4 chatbot on enhancing creativity among adult learners in designing senior-friendly digital board games. The WSQ strategy guides autonomous learning through three structured phases—Watch, Summary, and Question—while GPT-4 integration provides immediate, personalized feedback and learning support. Employing a one-group pretest-posttest design, this study involved 30 adult working students enrolled in a long-term care activity design course. Throughout the intervention, students utilized the WSQ framework to engage with instructional videos, compose learning summaries, and formulate questions, receiving real-time AI-assisted feedback during the question phase. The Divergent Thinking Test assessed three creativity dimensions—fluency, flexibility, and originality—before and after the intervention. Paired-samples t-tests revealed statistically significant improvements in fluency (M_diff = 2.77, t(29) = 4.48, p < .001, d = 0.82) and flexibility (M_diff = 1.20, t(29) = 2.74, p = .010, d = 0.50), demonstrating medium to large effect sizes. Although originality showed positive trends, it did not reach statistical significance (p = .261, d = 0.21). Findings suggest that the WSQ-GPT-4 integration effectively enhances adult learners' idea generation capacity and perspective-shifting abilities, though fostering originality may require extended intervention periods and refined pedagogical strategies. This study contributes empirical evidence for integrating AI-assisted instruction into adult education, offering a replicable framework for educators seeking to enhance creative thinking in technology-mediated learning environments.
Authors:
Chih-Chi Liu, Hsin Sheng Junior College of Medical Care and Management, Taiwan
Ying-Ju Li, Hsin Sheng Junior College of Medical Care and Management, Taiwan
About the Presenter(s)
Dr. Chih-Chi Liu is currently an Assistant Professor in the Department of Long-Term Care at Hsin Sheng Junior College of Medical Care and Management in Taiwan. His research has made contributions to both the fields of education and gerontology.
Connect on ResearchGate
https://www.researchgate.net/profile/Chih-Chi-Liu
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